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dc.contributor.authorBotha-Ravyse, Chrisna
dc.contributor.authorLennox, Anita
dc.contributor.authorJordaan, Dawid
dc.date.accessioned2018-10-11T08:52:54Z
dc.date.available2018-10-11T08:52:54Z
dc.date.issued2018
dc.identifier.citationBotha-Ravyse, C. et al. 2018. Lessons learned from gamification of a learning experience : a case study. South African journal for research in sport, physical education and recreation, 40(2):23-40. [ https://hdl.handle.net/10520/EJC-1085e80cc0]en_US
dc.identifier.issn0379-9069
dc.identifier.urihttp://hdl.handle.net/10394/31353
dc.identifier.urihttps://journals.co.za/content/journal/10520/EJC-1085e80cc0
dc.identifier.urihttps://hdl.handle.net/10520/EJC-1085e80cc0
dc.description.abstractThe use of gamification principles can be valuable to motivate students and enhance their learning experience. A gamification initiative making use of a mobile app to prepare students for their summative assessment was evaluated for its usefulness and successful application to meet the objective. At the time of the study it was the second year that this learning activity was incorporated into the course. Hundred and three students (N=103) enrolled for a degree and diploma in Sport and Recreation Management and Sport Science at a residential university in South Africa participated. Students were divided in teams of no more than five. Participation was voluntary, most students participated (85%). The app was quantitatively evaluated for ease of use. Students found the app easy to use. The gamification approach was qualitatively evaluated. Three themes emerged; usefulness of app, examination preparation and enjoyment. Valuable lessons were learned regarding designing and developing of game-based learning activities and the incorporation of technology. It is concluded that the further development of this initiative should be nested in a solid design framework and the use of technology must be carefully considereden_US
dc.language.isoenen_US
dc.publisherNWUen_US
dc.subjectAdventure education mobile applicationsen_US
dc.subjectGame-based learningen_US
dc.subjectGamificationen_US
dc.subjectLearning and qualitative analysisen_US
dc.titleLessons learned from gamification of a learning experience : a case studyen_US
dc.typeArticleen_US
dc.contributor.researchID10897143 - Botha-Ravyse, Chrisna Racheel
dc.contributor.researchID11715472 - Lennox, Anita
dc.contributor.researchID10187820 - Jordaan, Dawid B.


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