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Reflective team meetings: a learning experience for first-year engineering students in joint projects
(IEEE, 2018)
The aim of this research was to report on reflective team meetings as a learning experience for first-year engineering students in joint projects. To some extent, working in joint projects is new to first-year students ...
Aligning student and educator capstone project preferences algorithmically
(IEEE, 2018)
This paper reviews recent attempts by researchers at the University of Johannesburg (UJ) to increase the level of student engagement in a final year capstone project by allowing for a greater level of autonomy in project ...
Location based games as the bridge between capstone students, junior students and the public
(IEEE, 2018)
This paper reviews recent attempts by researchers at the University of Johannesburg (UJ) to increase the level of interaction between students, faculty and industry stakeholders by creating an alternate reality game (ARG) ...
Interactive serious games as electronic engineering capstone projects
(IEEE, 2018)
Capstone projects are projects that engineering students undertake in their final year of study. The capstone project gives the student the opportunity to showcase what she has learned during her studies, and gives the ...
Designing and developing a narrative driven serious game for teaching information theory
(IEEE, 2018)
A serious game called "Codebreakers" was developed and designed for a fourth year Telecommunications module at the University of Johannesburg. The goal of the game was to assist students to prepare for tests. The game was ...