dc.contributor.author | Botha-Ravyse, Chrisna | |
dc.contributor.author | Froland, Tord Hettervik | |
dc.contributor.author | Luimula, Mika | |
dc.contributor.author | Markopoulos, Panagiotis | |
dc.contributor.author | Bellalouna, Fahmi | |
dc.date.accessioned | 2020-11-27T13:10:33Z | |
dc.date.available | 2020-11-27T13:10:33Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Botha-Ravyse, C. et al. 2020. Towards a methodology for online VR application testing. 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom), 23 Sep - 25 Sep, Mariehamn, Finland:000295-000298. [https://doi.org/10.1109/CogInfoCom50765.2020.9237893] | en_US |
dc.identifier.isbn | 9781728182131 | |
dc.identifier.uri | https://doi.org/10.1109/CogInfoCom50765.2020.9237893 | |
dc.identifier.uri | https://ieeexplore.ieee.org/document/9237893 | |
dc.description.abstract | Performing online testing for applications is a common practice in business, but for research without much control over the participants it is unknown as to what this process should look like and what could be possible scenarios. Furthermore, making use of VR testing is reliant on users owning their own devices which could influence the process and level of criticism greatly but also foster new thoughts on best practice for this type of research. This paper explains the steps that were taken for the gathering of the data and reports on the feedback from participants regarding their perception of the process. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.subject | VR testing | en_US |
dc.subject | Online testing | en_US |
dc.subject | Remote game testing | en_US |
dc.subject | User experience | en_US |
dc.title | Towards a methodology for online VR application testing | en_US |
dc.type | Presentation | |
dc.contributor.researchID | 10897143 - Botha-Ravyse, Chrisna Rachél | |