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dc.contributor.authorBotha-Ravyse, Chrisna
dc.contributor.authorFroland, Tord Hettervik
dc.contributor.authorLuimula, Mika
dc.contributor.authorMarkopoulos, Panagiotis
dc.contributor.authorBellalouna, Fahmi
dc.date.accessioned2020-11-27T13:10:33Z
dc.date.available2020-11-27T13:10:33Z
dc.date.issued2020
dc.identifier.citationBotha-Ravyse, C. et al. 2020. Towards a methodology for online VR application testing. 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom), 23 Sep - 25 Sep, Mariehamn, Finland:000295-000298. [https://doi.org/10.1109/CogInfoCom50765.2020.9237893]en_US
dc.identifier.isbn9781728182131
dc.identifier.urihttps://doi.org/10.1109/CogInfoCom50765.2020.9237893
dc.identifier.urihttps://ieeexplore.ieee.org/document/9237893
dc.description.abstractPerforming online testing for applications is a common practice in business, but for research without much control over the participants it is unknown as to what this process should look like and what could be possible scenarios. Furthermore, making use of VR testing is reliant on users owning their own devices which could influence the process and level of criticism greatly but also foster new thoughts on best practice for this type of research. This paper explains the steps that were taken for the gathering of the data and reports on the feedback from participants regarding their perception of the process.en_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.subjectVR testingen_US
dc.subjectOnline testingen_US
dc.subjectRemote game testingen_US
dc.subjectUser experienceen_US
dc.titleTowards a methodology for online VR application testingen_US
dc.typePresentation
dc.contributor.researchID10897143 - Botha-Ravyse, Chrisna Rachél


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